Getting Your Social Economy Started
Getting Your Social Economy Started
The Digitability Classroom Social Economy is an embedded four staged, Workplace Behavior model based on the best, evidence-based practices. This economy is designed to help students be successful in and out of the classroom by teaching behavior for independence and employment. This system addresses a range of topics, including:
- Self-regulation
- Problem-solving
- Time on task attendance
- Decision-Making
- Expressive & Receptive Language
- Interpersonal Communication
- Perseverance & Empowerment
- Self-advocacy
- Social Skills
- Self-Efficacy & Goal Setting
- Navigating Workplace Behavior
- Giving & Receiving Feedback
Understanding the Lesson Plan Scripting
LEVEL 1: SOCIAL ECONOMY
![lvl-1-social-economy (1) lvl-1-social-economy (1)](https://digitability.com/wp-content/uploads/lvl-1-social-economy-1.png)
LEVEL 2: SOCIAL ECONOMY
![lvl-2-social-economy (1) lvl-2-social-economy (1)](https://digitability.com/wp-content/uploads/lvl-2-social-economy-1.png)
LEVEL 3: SOCIAL ECONOMY
![lvl-3-social-economy (1) lvl-3-social-economy (1)](https://digitability.com/wp-content/uploads/lvl-3-social-economy-1.png)
LEVEL 4: SOCIAL ECONOMY
![lvl-4-social-economy (1) lvl-4-social-economy (1)](https://digitability.com/wp-content/uploads/lvl-4-social-economy-1.png)
Understanding the Lesson Plan Scripting
LEVEL 1: SOCIAL ECONOMY
![lvl-1-social-economy (1) lvl-1-social-economy (1)](https://digitability.com/wp-content/uploads/lvl-1-social-economy-1.png)
LEVEL 2: SOCIAL ECONOMY
![lvl-2-social-economy (1) lvl-2-social-economy (1)](https://digitability.com/wp-content/uploads/lvl-2-social-economy-1.png)
LEVEL 3: SOCIAL ECONOMY
![lvl-3-social-economy (1) lvl-3-social-economy (1)](https://digitability.com/wp-content/uploads/lvl-3-social-economy-1.png)
LEVEL 4: SOCIAL ECONOMY
![lvl-4-social-economy (1) lvl-4-social-economy (1)](https://digitability.com/wp-content/uploads/lvl-4-social-economy-1.png)
Social, Emotional & Communication Skill Development in EVERY Lesson Plan
Digitability uses scripted language formulas to ensure that teachers are implementing healthy behavior modification techniques for developing motivation, self-regulation, and more. These language formulas are scripted into every lesson plan.
Language Formula
[NAME] + [BEHAVIOR] + [CONSEQUENCE] + [REPLACEMENT BEHAVIOR/REINFORCEMENT]
Example
“Marcus great job participating and earning a dollar. Let’s hear more about your work.”
Examples of bills your students may pay:
- Rent for Desk $20/month
- Internet Fee $10/month
- Gym Memberships $5/month
- Transportation Pass (if they take the bus) $3
- Create your own!
Examples of purchases your students may make:
- Cell phone time $5/min
- YouTube time $5/min
- Time with a friend: $1/min
- Computer time $2/min
- Homework pass $3/min
- Video game day: Students purchase game day event tickers $25
- Movie day: Students purchase movie day event tickets $25
- Bottled Water $2
- Fruit $2
- Chips $5
- One item at the school store $7
- Lunch on us $16
- Breakfast on us $12
- Create your own!
Ways for students to earn money:
- Use Digitability vocabulary appropriately throughout the school day $2/word
- Exhibit Digitability Work Ready behavior $1/behavior
- Completing a badge that has been assigned $1/badge (Did not go ahead)
- Arrive on time $1
- Complete all homework $2
- Create your own!