Getting Your Social Economy Started
Getting Your Social Economy Started
The Digitability Classroom Social Economy is an embedded four staged, Workplace Behavior model based on the best, evidence-based practices. This economy is designed to help students be successful in and out of the classroom by teaching behavior for independence and employment. This system addresses a range of topics, including:
- Self-regulation
 - Problem-solving
 - Time on task attendance
 - Decision-Making
 - Expressive & Receptive Language
 - Interpersonal Communication
 
- Perseverance & Empowerment
 - Self-advocacy
 - Social Skills
 - Self-Efficacy & Goal Setting
 - Navigating Workplace Behavior
 - Giving & Receiving Feedback
 
Understanding the Lesson Plan Scripting
LEVEL 1: SOCIAL ECONOMY
					LEVEL 2: SOCIAL ECONOMY
					LEVEL 3: SOCIAL ECONOMY
					LEVEL 4: SOCIAL ECONOMY
					Understanding the Lesson Plan Scripting
LEVEL 1: SOCIAL ECONOMY
					LEVEL 2: SOCIAL ECONOMY
					LEVEL 3: SOCIAL ECONOMY
					LEVEL 4: SOCIAL ECONOMY
					Social, Emotional & Communication Skill Development in EVERY Lesson Plan
Digitability uses scripted language formulas to ensure that teachers are implementing healthy behavior modification techniques for developing motivation, self-regulation, and more. These language formulas are scripted into every lesson plan.
Language Formula
[NAME] + [BEHAVIOR] + [CONSEQUENCE] + [REPLACEMENT BEHAVIOR/REINFORCEMENT]
Example
“Marcus great job participating and earning a dollar. Let’s hear more about your work.”
Examples of bills your students may pay:
- Rent for Desk $20/month
 - Internet Fee $10/month
 - Gym Memberships $5/month
 - Transportation Pass (if they take the bus) $3
 - Create your own!
 
Examples of purchases your students may make:
- Cell phone time $5/min
 - YouTube time $5/min
 - Time with a friend: $1/min
 - Computer time $2/min
 - Homework pass $3/min
 - Video game day: Students purchase game day event tickers $25
 - Movie day: Students purchase movie day event tickets $25
 - Bottled Water $2
 - Fruit $2
 - Chips $5
 - One item at the school store $7
 - Lunch on us $16
 - Breakfast on us $12
 - Create your own!
 
Ways for students to earn money:
- Use Digitability vocabulary appropriately throughout the school day $2/word
 - Exhibit Digitability Work Ready behavior $1/behavior
 - Completing a badge that has been assigned $1/badge (Did not go ahead)
 - Arrive on time $1
 - Complete all homework $2
 - Create your own!
 
