Free Digitability Resource

1.18.26 march madness

March Madness

Objective:

Students will apply budgeting and financial literacy skills to plan an outing to a basketball game. During this activity, students will analyze real-world, basketball-themed scenarios that include fixed budgets, ticket prices, food expenses, and purchases such as team merchandise. Students will calculate total costs, compare pricing options (such as different seating sections or group discounts), and determine how to allocate their funds responsibly. They will practice addition, subtraction, and multiplication while making decisions that keep them within their assigned budget.

Directions for this Extension Activity:
In this activity, students will use their budgeting skills to plan a night at a basketball game while staying within a set spending limit. Students will be given a specific budget and a list of possible expenses, such as game tickets, concessions, and team merchandise. Students will review pricing options, compare costs (for example, different seating sections or meal choices), and determine how to allocate their money responsibly. They will calculate total expenses, track their spending, and ensure their final plan does not exceed the assigned budget.

Duration: ~15 minutes* [will vary based on students' level of need]

Digitability Curriculum Concepts: Financial Literacy, Communication, Social Skills

Incorporating Bankability:
Throughout this activity, students can earn dollars for staying on task, completing their March Madness budget, presenting to the class, and helping their peers during the activity. This encourages participation, positive behavior, and peer support. Current Bankability users can integrate these earnings into their classroom economy. No Bankability account? Use the templates provided and click here to learn more about bringing Bankability to your program.

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