2025 Work Simulation Competition
2025 Work Simulation Competition
OWLS House
OWLS (Opportunity with Life Skills)
Boston, Massachusetts
18-21 Transition
This project started during the end of COVID and vegetables getting expensive to buy in the store. We wanted to show the students that they can grow their own and become healthy eaters. It transpired to having them grow to selling the plants at a sale at the endo of the school year. We have an annual greenhouse sale in cooperation with North Platte Public School Transition House and University of Nebraska of Lincoln Extension Service. The student decide on what plants they want to plant, plant the seeds, water, transplant, and sell the plants in May to the public. They also do research on each plant and made a form to give information to the buyer. Each student will have a role of taking turns of picture taking, editing on the website, making forms, making the information and putting it on the website. We also recycle the pots and have community members donate them so the students have to wash up the pots to use for the planting. Wanted them all to learn a skill so we will share all the duties in making the website so they can be proud of what they did along with the plants that they are selling. We had buckets donated to us so we learned how to sand them down and paint them to look nice. Learning how to save money by recycling items, growing your own vegetables and flowers. Then the students learn how to handle money, work on customer service with the customers and all around job skills for the students. This project helped a student work at a greenhouse this last summer as a job. That is the ultimate goal independence for them!
About the Digitability Work Simulation Program
Digitability believes that skills are best learned through real-world experience and application. That’s why Digitability created the Work Simulation Program: a complete curriculum that teaches work-ready skills in a hands-on way you won’t find anywhere else.
After choosing their classroom’s Work Simulation project, students are “hired” for jobs and begin practicing workplace behavior, managing tasks, using tech skills for independence, self-advocating, self-regulating and more.
Digitability Work Simulations include Bankability, a virtual banking and workplace behavior program where students earn virtual dollars when they exhibit behaviors that will make them successful in the workplace and increase their independence. Using those dollars earned, students experience a modern banking app while learning the fundamentals of budgeting concepts such as earning, spending, and saving.
For more information about how you can bring Digitability’s award-winning program to your school or organization and join in with a Work Simulation Project of your own, click here.