Getting Your Social Economy Started

Getting Your Social Economy Started

The Digitability Classroom Social Economy is an embedded four staged, Workplace Behavior model based on the best, evidence-based practices. This economy is designed to help students be successful in and out of the classroom by teaching behavior for independence and employment. This system addresses a range of topics, including:

  • Self-regulation
  • Problem-solving
  • Time on task attendance
  • Decision-Making
  • Expressive & Receptive Language
  • Interpersonal Communication
  • Perseverance & Empowerment
  • Self-advocacy
  • Social Skills
  • Self-Efficacy & Goal Setting
  • Navigating Workplace Behavior
  • Giving & Receiving Feedback

Understanding the Lesson Plan Scripting

LEVEL 1: SOCIAL ECONOMY

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LEVEL 2: SOCIAL ECONOMY

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LEVEL 3: SOCIAL ECONOMY

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LEVEL 4: SOCIAL ECONOMY

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Understanding the Lesson Plan Scripting

LEVEL 1: SOCIAL ECONOMY

lvl-1-social-economy (1)

LEVEL 2: SOCIAL ECONOMY

lvl-2-social-economy (1)

LEVEL 3: SOCIAL ECONOMY

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LEVEL 4: SOCIAL ECONOMY

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Social, Emotional & Communication Skill Development in EVERY Lesson Plan

Digitability uses scripted language formulas to ensure that teachers are implementing healthy behavior modification techniques for developing motivation, self-regulation, and more. These language formulas are scripted into every lesson plan.

Language Formula

[NAME] + [BEHAVIOR] + [CONSEQUENCE] + [REPLACEMENT BEHAVIOR/REINFORCEMENT]

Example

“Marcus great job participating and earning a dollar. Let’s hear more about your work.”

Examples of bills your students may pay:

  • Rent for Desk $20/month
  • Internet Fee $10/month
  • Gym Memberships $5/month
  • Transportation Pass (if they take the bus) $3
  • Create your own! 

 

Examples of purchases your students may make:

  • Cell phone time $5/min
  • YouTube time $5/min
  • Time with a friend: $1/min
  • Computer time $2/min 
  • Homework pass $3/min
  • Video game day: Students purchase game day event tickers $25 
  • Movie day: Students purchase movie day event tickets $25
  • Bottled Water $2 
  • Fruit $2
  • Chips $5 
  • One item at the school store $7
  • Lunch on us $16
  • Breakfast on us $12
  • Create your own! 

Ways for students to earn money:

  • Use Digitability vocabulary appropriately throughout the school day $2/word
  • Exhibit Digitability Work Ready behavior $1/behavior
  • Completing a badge that has been assigned $1/badge (Did not go ahead) 
  • Arrive on time $1
  • Complete all homework $2
  • Create your own! 

Free Routines and Procedures Checklist to Reteach after a Break

Free Digitability Banking Lesson Plan

Explore Digitability’s Features

Immediate Feedback & Positive Reinforcement: Warm-Up

Stop Spending Hours on IEPs and Progress Monitoring

Implementing Digitability: A Digitability Teacher Perspective

Replacing Negative Behavior: 3 Steps You Can Start Implementing TOMORROW

106 Essentials Work Simulation

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Tartan Treats Work Simulation

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Task Guide Work Simulation

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Print Shop Work Simulation

Life Skills at South Amboy Middle High School, New Jersey

Snack Shack Work Simulation

High School Autism at JP Stevens High School, New Jersey

Java Lounge Work Simulation

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Technical Programs Work Simulation

High School Speech at Nashoba Valley High School, Massachusetts

Community Work Transition Program Work Simulation

18-21 Transition at Ridgway High School, California

J.P. Stevens Copy and Supply Work Simulation

High School Multiple Disabilities at JP Stevens High School, New Jersey

Rocket Fuel Coffee Shop Work Simulation

High School Life Skills at Raritan High School, New Jersey

Baldwin Beans Work Simulation

High School Life Skills at Baldwin High School, Pennsylvania

Eagle Express Work Simulation

High School Vocational Class at Edison Township High School, New Jersey

Braves Bistro Work Simulation

Occupational Transition Program (18-21) at Williamstown High School, New Jersey