Getting Your Social Economy Started

Getting Your Social Economy Started

The Digitability Classroom Social Economy is an embedded four staged, Workplace Behavior model based on the best, evidence-based practices. This economy is designed to help students be successful in and out of the classroom by teaching behavior for independence and employment. This system addresses a range of topics, including:

  • Self-regulation
  • Problem-solving
  • Time on task attendance
  • Decision-Making
  • Expressive & Receptive Language
  • Interpersonal Communication
  • Perseverance & Empowerment
  • Self-advocacy
  • Social Skills
  • Self-Efficacy & Goal Setting
  • Navigating Workplace Behavior
  • Giving & Receiving Feedback

Understanding the Lesson Plan Scripting

LEVEL 1: SOCIAL ECONOMY

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LEVEL 2: SOCIAL ECONOMY

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LEVEL 3: SOCIAL ECONOMY

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LEVEL 4: SOCIAL ECONOMY

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Understanding the Lesson Plan Scripting

LEVEL 1: SOCIAL ECONOMY

lvl-1-social-economy (1)

LEVEL 2: SOCIAL ECONOMY

lvl-2-social-economy (1)

LEVEL 3: SOCIAL ECONOMY

lvl-3-social-economy (1)

LEVEL 4: SOCIAL ECONOMY

lvl-4-social-economy (1)

Social, Emotional & Communication Skill Development in EVERY Lesson Plan

Digitability uses scripted language formulas to ensure that teachers are implementing healthy behavior modification techniques for developing motivation, self-regulation, and more. These language formulas are scripted into every lesson plan.

Language Formula

[NAME] + [BEHAVIOR] + [CONSEQUENCE] + [REPLACEMENT BEHAVIOR/REINFORCEMENT]

Example

“Marcus great job participating and earning a dollar. Let’s hear more about your work.”

Examples of bills your students may pay:

  • Rent for Desk $20/month
  • Internet Fee $10/month
  • Gym Memberships $5/month
  • Transportation Pass (if they take the bus) $3
  • Create your own! 

 

Examples of purchases your students may make:

  • Cell phone time $5/min
  • YouTube time $5/min
  • Time with a friend: $1/min
  • Computer time $2/min 
  • Homework pass $3/min
  • Video game day: Students purchase game day event tickers $25 
  • Movie day: Students purchase movie day event tickets $25
  • Bottled Water $2 
  • Fruit $2
  • Chips $5 
  • One item at the school store $7
  • Lunch on us $16
  • Breakfast on us $12
  • Create your own! 

Ways for students to earn money:

  • Use Digitability vocabulary appropriately throughout the school day $2/word
  • Exhibit Digitability Work Ready behavior $1/behavior
  • Completing a badge that has been assigned $1/badge (Did not go ahead) 
  • Arrive on time $1
  • Complete all homework $2
  • Create your own!