FREE WORK SIMULATION · PART 2

Meet the Gravy Gang

Students get hired and host a real class Friendsgiving. 12 jobs, 6 teams, 3 days.

Classroom desks and chairs arranged for Friendsgiving with autumn decorations and place settings
A PEEK INSIDE

12 jobs. Six teams. One shared plan.

Students choose a role on the Welcome, Setup, Supplies, Invitations, Games or Cleanup team. Each team has a lead and an assistant.

Work orders make the next step clear. Daily standups, help cards and quality checks help students bring their Friendsgiving plan to life.

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HOW IT WORKS

Real workplace behavior, one party

1. Choose a project

Our project: the class Friendsgiving.

2. Get hired

Apply at your level: write, fill in or circle.

3. Behavior for success

Daily standups, work orders and help cards.

4. Build a portfolio

Self-review and pay in Bankability.

THE JOBS

Six teams. A lead and an assistant on each.

Welcome

Host greets each guest; Guide walks them to food or games.

Setup

Lead reads the table plan; Assistant sets chairs and decor.

Supplies

Manager counts and reports; Assistant matches items to the list.

Invitations

Writer checks every fact; Designer adds the fall design.

Games

Leader explains the rules; Assistant runs karaoke and games.

Cleanup

Lead runs the checklist; Assistant sorts, wipes and returns.

WHAT'S INSIDE

Everything you need, ready to use

Three classroom slides: Party day, Your work order, and Meet the Gravy Gang
Classroom slides

Project and go. Everything students need to see, ready to teach with no prep.

Teacher guide page: three-day work plan
Teacher guide

Your plan for every day, from hiring to party day, so you can lead it with confidence.

Student page: Host work order
Student print pack

Print and hand out. Every student knows their job and what done looks like.

Job applications at T1, T2 and T3
Every level

Every learner takes part in the same project, with supports that fit their needs.

HAVE BANKABILITY ACCOUNTS?

Do it with virtual money.

Teachers enter each student's earnings, students see payday land in their virtual checking account, then decide to save or spend.

Bankability logo
Track the Balance and Payday & Pay Stubs features

Want this every week?

Digitability work simulations run all year: coffee shops, school stores, print shops and more, with an implementation coach.

Bankability differentiated lesson plan, student activities, exit ticket and concept cards fanned out
PLAN YOUR NEXT STEP

Bring everyday practice
to your classroom.

Build on this free lesson with Digitability + Bankability. Explore options that fit your students, classrooms, and goals.

  • A plan for your program

    Explore classroom and program-wide options.

  • Skills students can practice daily

    Connect financial literacy, workplace readiness, and classroom routines.

  • Support for your team

    Learn about implementation coaching and differentiated resources.

DIGITABILITY + BANKABILITY

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